Blockbuster campaign Justifications
The
reason we initially decided on putting a lot of focus on ‘comedy fans’ was
because that genre is hugely popular right now among all ages and by
strategically placing images of comic actors around would really entice people
to scan the codes and look further (QR sticker codes). We thought rather than
having something quite boring that has already been done, we’d try something
new and brave that we think would work really well as most audiences are
intrigued by the un known.
I think
we de constructed the main problem that blockbuster have rather well as the
real fact of the matter is people now a days wont go to the shops to buy a DVD
they will watch it illegally online or use the ‘on demand’ feature on TV’s so
this is why we came up with an on demand blockbuster channel. Also now that
people are more into games than film we put a huge focus games online, by using
social networking to target a younger audience who spend an average of more
than 50% of the week online and playing games.
Our
advertisements we worked on to be used from start to finish of the campaign
were suppose to be iconic and sort of classical conditioning method by using a
simple sketchy design of a game controller/tv/food and pairing it with the
blockbuster logo so that people begin to associate the brand with big parts of
their life, games and tv etc.
Although
they did look in a way bland, this was only because it was suppose to be subtle
and make you think, opposed to the usual bold in your face advertising.
The
reason for advertising the launch of the on demand channel so late in the
campaign was so that it was fresh in your mind on the day its available rather
than forgetting about the channel after its initially been advertised so far
before you can even access it.
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